Boggle and Sneak

Boggle and Sneak

My three-year-old daughter told me a story one evening about inventor trolls who travel to our house in jury-rigged vehicles and subject us to Rube Goldberg practical jokes. Boggle & Sneak is an extension of that story involving kidnapping, shoplifting, rapid prototyping and wiener ballistics. The hardcover includes awesome flipbook animation by Mozhi (watch it).

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1501

Giant Lemur

My outlining project for July has the working title 1501.

In 1501, a Berber kid leaves the desert, goes to sea, learns a bunch of magic from a crazed Afghan dude and saves Sardinia from the Ottomans with some help from a Chinese hash smuggler and a giant lemur.

Stories and Tribes

Matt Staggs has a provocative post up on Enter the Octopus called “The death of traditional advertising and the birth of a new storytelling age,” (link) which reads (in full)

See, here’s the way I see it:
Thanks to the internet connecting all of the great social tribes together we’re re-entering a “storytelling age,” where authenticity, experience and the ability to communicate ideas in a compelling manner matter more than the authoritarian mono-culture sponsored by corporate America. Those of us who can adapt to this new world - the creatives, the visionaries, we who would have been Skalds, Bards and Troubadours a few centuries ago - will thrive, assuming our place by the fire and our rightful position of importance in the new global tribe.

Matt seems to be setting up three eras:
1. Pre-Mass (Including pictorial, oral, written transmission of stories, say 25000 BCE - 1800 CE.)
2. Mass (We could date this several different ways (Little Nell? Captain Midnight?) but let’s say 1800-2000.)
3. Post-Mass (2000-)

I want to point out a key difference between pre-mass and post-mass storytelling, based on the relative levels of coercion and choice (the seemingly-negative and seemingly-positive faces of a single phenemenon) in each era. Here’s a matrix:

coercion / choice infographic

In the pre-mass era, culture was heterogeneous but extremely coercive on individuals within a given tribe. You were born to virtually everything; you chose virtually nothing. Advertising was approximately moot. (Lots of interesting exceptions but the rule holds.) You did not choose your stories; you were born to them. A storyteller could tell a story and be close to dead certain that listeners would know the entire context for the story: Prosaic details would seem prosaic to everyone; exotic details would seem the correct degree of exotic; everyone would laugh in all the right places…

In the mass era, culture was closer to homogeneous (boo) less coercive (yay) but (for most people most of the time) the amount of apparent choice was low (booyay?). You could choose among a handful of major brands plus a house brand; you could choose among a handful of networks plus cable access… Advertising worked extremely well in this environment. It was easy to get people’s attention, and it was easy to get them to form brand loyalties. Similarly for stories: The sheer number of subcultures was fairly low; a storyteller could tell a story and stand a decent chance of finding an enthusiastic and comprehending reader; a listener could look for a story and stand a decent chance of finding a compelling and comprehensible storyteller.

In the post-mass era, culture is extremely heterogeneous (w00t) even less coercive (ditt00t) but there is such an explosion of choice that (in its limit state) it threatens to produce cultures-of-one, in which advertising is again moot (because of signal-to-noise and the Paradox of Choice described by Barry Schwartz). The consequence for storytelling in the post-mass era is also potentially dire: A storyteller stands some risk either of being a cultural island (or last living speaker) or of being buried in noise, and a listener stands some risk of tuning into sferics or the Tower of Babel.

The consequence of all this is that the entire project of storytelling (or, ironically, advertising) in the post-mass era depends absolutely upon the success of community-building. The new global storytelling depends upon new global tribes.

Wooden Boat Show at North House

Mostly Harmless

We spent Saturday at the Wooden Boat Show and Summer Solstice Festival at North House Folk School in Grand Marais.

North House says they teach “traditional Northern crafts,” but I like to describe them as a school of pre-industrial technologies. If you want to start with tree and an axe and end with a house, this is the place. The teachers tend toward pragmatism— in general, if the state of the craft has improved since pioneer days, the teachers embrace the improvements.

I used to participate in the weekly community bread-baking in the wood-fired oven:

Oven Enclosure

The community bakes have mostly disappeared for lack of a quorum of local bread zealots (the foremost of which departed to run Farm and Sparrow outside Asheville, NC).

Summer solstice weekend always includes the Wooden Boat Show (in conjunction with the wonderful Wooden Boat Magazine), the Boats to Tools auction, the Chowder Chow-Down (a dozen or so restaurants each bring their favorite chowder. Ten bucks at the door gets you a bowl, a spoon and a napkin), lots of boat-related seminars, and the Solstice Pageant local and visiting families have spent weeks putting together (the pageant director hails from the storied Bread and Puppet / Heart of the Beast social nexus). Here’s the Flickr set.

Boggle and Sneak Flipbook Animation

Anders, Shoshanna and I walked down to Lake Superior last night and shot a video of the animation from Boggle and Sneak. Great animation, Mozhi! Shoshanna gets a combat medal for flipping steadily despite the mosquitoes biting her hands!

Marconi’s Ray Gun

Ray Gun

Henry Luce’s (far-right, jingoist, unreliable) The March of Time radio show provided extensive coverage of Italy’s incursion into Ethiopia.

In a serendipitous voltpunk twist, the August 28, 1935 show tells the (fictional) account of a conversation between Mussolini and Marconi, regarding the wartime and peacetime uses of a ray gun Marconi has developed.

Hedy Lamarr, Voltpunk?

Hedy Lamarr in Boom Town

I had yesterday’s Times open at the breakfast table this morning, and saw this amazing story.

Evidently Hedy Lamarr and George Antheil hold the patent for frequency-hopping radio guidance. That’s basically the same technology that lets digital cellular avoid the type of easy eavesdropping that Scanner used to sample.

From Lamarr’s Wikipedia entry:

This early version of frequency hopping used a piano roll to change between 88 frequencies and was intended to make radio-guided torpedoes harder for enemies to detect or jam.

Got that? A piano roll, skipping among 88 frequencies! That’s the most awesome hack I’ve heard in ages! If your only tool is a piano, everything looks like a key, I guess. I often worry that computers impoverish our hackish imaginations.

The ‘punk’ part of ‘voltpunk’ is extremely problematic in this case, of course— since what Lamarr and Antheil were anti- in this case wasn’t -authority but -fascism. Punk or not, I’m always happy for hacks in the service of anti-fascism (particularly since our local brand of fascism has friends at the top).

Radio Free Zion

Haile Selassie 812 Tube

My outlining project for June is a voltpunk story:

In 1936, Ethiopian radio pirates use improvised technology to broadcast the true story of Mussolini’s incursion to the world.

Voltpunk

Guglielmo Marconi Bad Brains

Volt:

1901

  • Queen Victoria dies.
  • First transatlantic radio communication.

1947

  • Max Planck dies.
  • Transistor is born.

Punk:

  1. Do-it-Yourself
  2. Be Anti-Authoritarian
  3. Black Humor

-V. Vale

Boggle and Sneak in 32 Seconds